Why was Auto-Bounce Created?
For composers, producers, and songwriters, delivering stems and mixes is a constant—and often exhausting—part of the job. Whether it’s sending grouped stems (Percussion, Vocals, Strings, Brass, Pads, etc.), preparing both Wet (with effects) and Dry (without effects) versions, or creating mastered and unmastered mixes, the process quickly becomes tedious and time-consuming.
In game audio, the challenge is even greater, with multiple bar ranges, alternate versions, and large sets of files and folders that can consume countless hours of repetitive work. Time and resources that could be spent creating are instead lost to an entirely mechanical process.
That’s why Auto-Bounce was created. Born out of the real-world frustrations of BAFTA-nominated composer Tom Salta (Halo, PUBG, Deathloop) and developed in collaboration with award-winning engineer and instrument designer David Molnar, Auto-Bounce automates the entire bouncing process in Logic Pro.
The result: a powerful, reliable tool that functions like your own virtual assistant—freeing you from hours of monotony so you can stay focused on what matters most: making music.
The Creators


Tom Salta
Co-Founder & Partner
ASCAP award-winning and BAFTA-nominated composer Tom Salta is recognized worldwide for his emotionally engaging and innovative music in film, television, and especially video games. His work includes iconic titles such as Halo, Deathloop, and PUBG, reaching hundreds of millions of players worldwide. With decades of hands-on experience navigating the challenges of music production at the highest level, Tom brings not only his creative expertise but also a deep understanding of the workflows and tools that modern composers rely on—insight that directly helped shape Auto-Bounce.

David Molnar
Co-Founder & Partner
David has spent his entire career developing music and audio products. His skillset includes both hardware and software design and development with the ability to take a product from conception to the finish line. He has worked in senior roles for companies including Moog Music and Line 6 creating some of the industry’s most praised products. In 2020 David started his own plugin brand Renegade Soundplay where he released the award-winning High Score virtual instrument.
